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The main aspect of the project this semester was rebuilding the stadium and a way to switch the camera between the player and the football.

Although the Wilson X Connected Football would be interesting to see in person, the ball is still currently going through a recall process. For this reason, we do not know if it will be available for the project moving forward.

First, we started to implement the new stadium using probuilder within Unity as well as blender for the actual field. From there we implemented functions to track the data of the ball using Booleans to see whether the physics was working correctly. Then we implemented a new camera to follow directly with the ball using a camera switch to flip between both the player camera and the follow ball camera. Currently where it stands the spinning is quite fast for a motion simulator, so we created a script to slow the time in the game to reduce chances of motion sickness in the future. For the motion simulator we were able to correctly output our data into the data stream script allowing for future implementation of the simulator.

 

     Last semester, using Unity we were able to track the football's speed, spiral/roll speed, its pitch and roll, and the distance the football is thrown. Starting off, we created a first-person player with the ability to pick up, throw, and drop a football using the mouse and key inputs. Using the throwing script within Unity. 

 

Moving forward into next semester, we would like project to use the motion simulator for more of a physical interaction with our simulation. If we end up with the Wilson football in the future, our plan is to directly output the data from the football into the motion simulator.

 

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